How Can I Do the Celestial Tournament Again in a Week

The Celestial Tournament is the destination for tamers who'd like to test their mettle, even though it's been a while since all those battles were released. Terminal week, we talked a bit about how to begin the Tournament, and strategy for the Undercard battles which rotate from week to week. This calendar week, we'll discuss the big bosses you'll always face at the culmination of the Tournament.

The bosses of the Tournament are around as you lot zone into the scenario. Watching. Waiting. They only become active subsequently you defeat that week'southward Undercard, making the bosses an even bigger challenge simply by necessity of fourth dimension, and possibly also agony. It'south extremely demoralizing to finally defeat a catchy undercard group only to get trounced by a boss and take to start over. As such, keep an open mind to alternate strategies, if your stable has the depth to permit it. Many tamers take limped their way across the finish line using a Hail Mary squad, only to have that become their favored strategy in the future, or at minimum, a war story to share.

Each of the four bosses has the Dominate debuff, which not just halves incoming damage, just too makes it then that they can't take more than 35% of their HP in one attack, making certain abilities, like Ion Cannon, less desirable than they might be otherwise. They added this because the previous near difficult challenge, the Beasts of Fable, could be destroyed simply by grabbing a roach with Apocalypse and stalling. This is besides the bespeak where triage gets a bit dicey, especially if you have a pet or two die early and want to proceed soldiering on.

And on the triage topic, yes Howl Bomb volition work against most of these single pet bosses, but you might want to salvage that for when you're in dire straits.

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Chi-chi, Hatchling of Chi-ji

Speaking of alternate strategies, my favored method of dispatching Chi-chi is a lilliputian unorthodox. I'm lousy at counting, so Chi-chi'due south Ethereal ability was basically made to make my life hard. Chi-chi has the elemental offensive ability Fire Quills, which introduces an RNG chemical element, and Tranquility healing, to add together insult to injury. The center of the team I employ is a slightly offbeat pet, the Sen'jin Fetish, though it'south been gaining in popularity. There are a couple other similar pets with the same moves if yous're not into jousting, mainly the Voodoo Figurine from Archaeology.

The ability I'm most concerned with keeping upward is Wild Magic, considering the 2nd pet I use, the Icky Oozeling (again, 1 of many), has a very DOT-heavy moveset. Some other fun sub there is a roach or another Critter with Swarm, plus the Fetish's Rot, if you lot can make the timing work. The reason I go with the Fetish is because information technology'southward Undead, so I have a amend handle on exactly when it's going to die, as opposed to using the same move on say, a Dragonkin. Like I said, I'm just awful near counting. You might take a practiced time with an other pet with an condiment buff move like that, merely I needed that Undead mulligan turn to go the job done. The Fetish also has Flame Breath, which volition add an extra DOT, but that's just gravy. Go on a pet that hits heavy with Magic as your anchor leg and yous'll mow Chi-chi downward no problem.

Xufu, Cub of Xuen

Xufu hits similar a bus, and has a reflexive heal that also hits like a autobus. His third move is a conditions effect that buffs both abilities and turns the whole shebang into a Greyhound station. The all-time way to destroy him is to remove that Moonlight conditions outcome, replacing information technology with something less beneficial to him, and more than beneficial to your team. My favorite here is a Gilnean Raven with the popular philharmonic of Call Darkness and Nocturnal Strike. In one case Moonlight is gone, you tin too add in a Mechanical to exercise extra damage to Xufu. I enjoyed using the Darkmoon Zeppelin with that Decoy power to stop that bus birthday for a couple turns (endeavor to preempt Feed with it, if possible), merely something more spectacularly explode-y, similar the Fe Starlette tin piece of work too.

The actress benefit of Telephone call Darkness is that it also halves the healing Feed provides. You lot mainly just want that atmospheric condition to make sure the accuracy of Spirit Claws is reduced as much as y'all tin can, which Call Darkness also contributes to beautifully. Phone call Lightning tin can be a skillful selection too, if your stable is heavy on the Mechanicals, or y'all used your Crow for a previous battle. Multiple pets with Launch Rocket tin can be adept in both this boxing and Zao'southward, since a created Rocket can exist launched by a dissimilar pet with the same power.

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Zao, Calfling of Niuzao

The strategy for Zao revolves mostly around countering two abilities–Accuse and Wish. Both accept a down turn to start upward before unleashing a big move, either obliterating damage or a huge heal, respectively. Charge is easy to avoid with an ability like Burrow while Wish tin can be stopped with a stun or something of that nature. So, of course, my favorite course of activity is to by and large ignore both those pieces of advice and go for the blitz. I tend to use a combo of the Clockwork Gnome with his Turret, plus Lil Bling with his Inflation and Make Information technology Rain abilities. To really become for the gusto, drop in one of the Wild Hatchlings with Call Lightning in your pet first slot. You'll be able to avert that first charge with Lift-Off, and and so completely destroy Zao. You may miss a Wish, but in that example you can just go along at information technology. Use Lil Bling'due south defensive motility Actress Plating for additional longevity if needed.

Yu'la, Broodling of Yu'lon

Yu'la is possibly the almost straightforward of the iv Celestial bosses. Not a lot of glitz, just a damage shield, a contrivance move, and a typical nuke. In general, at that place aren't a ton of bad choices as long as you stay with Humanoid damage dealers that can damage past the shield. I like slightly quick ones with stuns, like the Feral Vermling, as they can oftentimes allow y'all to edge in an extra plow without Emerald Presence. Yu'la doesn't refresh her shield proactively, merely after information technology falls off. The ones like the Anubisath Idol, which permit y'all to avoid the damage of Lift-Off with a dodge, are as well quite pop. Bonkers, the Gregarious Grell and a few others tin can unremarkably solo Yu'la, too.

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After y'all finally, finally defeat these bosses, you lot'll terminate the quest Celestial Tournament. Every week y'all'll gain a single Celestial Coin. Three Celestial Coins can be traded in for one of the incredibly cool Celestial pets. Luckily, Main Li takes pity on you and grants you an actress special quest, The Rainy Day Is Here, which gives you 2 extra coins to buy your start pet after your very first completion of the tournament. Congratulations, tamer!

One terminal tip for these bosses. Last calendar week I said due to the heal restricting nature of the scenario, it's virtually impossible to re-use a pet, so Howl Bomb won't piece of work more than once. I chose my words carefully at the 'virtually' bit. As long as a pet doesn't actually fully die, one time you get to the Celestials round you can employ a pet with an AOE heal in lodge to heal them back up and try again. Yu'la's first move is a self-buff, and her 2d move is Lift-Off, so something similar the Singing Sunflower with Sunlight and an AOE heal is ideal, merely that Terrible Turnip every tamer has kicking around volition work well too. You tin can repeatedly brainstorm and abandon battles without the usual HP hit in the entire Tournament, so doing this may have a while, merely you accept every bit long every bit you demand. It'south kind of a toss-upward, time efficiency wise, if you're on an undercard week you find particularly easy. It'southward as well fairly unsporting. In any example, information technology'south a good thought to effort and proceed Yu'la for final. History is written past the victors, later on all.

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Source: https://blizzardwatch.com/2015/07/22/defeating-bosses-celestial-tournament/

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